With the first of four two day projects, this one is called ‘House Of Cards’. With the assignment brief, it goes on to explain that with the skills we have gained over last half term we are to make a playing card which has textures, a polygon model and also physics. This may sound like a mouthful for two days but it really wasn’t in my opinion.
With making a playing card, I first began to research what they look like (their general design in other words) and began to get measurements that I could use in 3Ds MAX. The overall process of making the card was very simple, create a box to the desired measurements and ‘chamfer’ the edges to make them round.

Then came the part that took more time and consideration. This was making the texture in Photoshop, but how can you do that with no base? That’s what a UVW file is for. This basically creates a net for the 3D object you wish to give a texture to but it also aids game developers in knowing where to place certain parts of the textures to make the 3D object look much more realistic in how it will look overall, rather then stressing out and constantly guessing and tweaking.

This is the base that I use for the Photoshop ‘transformation’. To make a playing card have the effects you want, it’s best to have a picture off of the internet. Which is what I did. I just used a 1040 x 1040 resolution photo of some parchment paper as the base for my playing card texture.
Then came the fun part. With complete creative liberty you can let your mind run wild, a very crucial skill game developers have. Imagination. With mainly four tools, different brushes and hardness settings, I was able to come out with my overall result.
(For the whole process, check out my YouTube channel!)
This slideshow requires JavaScript.
Here are the steps I took to creating my card.
- Use the burning tool and dodge tool (with a speckle brush) to dirty up the layer and give it the effect of it being damaged and stained.
- Create diamonds and letters in adobe illustrator then add them onto separate layers.
- With the separate layers, use the dodge tool, burn tool and smudge tool to create the desired effect, make the card harder to read to show how often it’s been played.
- Keep adding to it until I was happy with the overall result.