What Is ‘Human-Computer Interaction?’:
Human–computer interaction researches the design and use of computer technology, focused on the interfaces between people and computers. Researchers in the field of HCI both observe the ways in which humans interact with computers and design technologies that let humans interact with computers in novel ways.
(Write in own words)
My Health Bar:



Here is the design process of my health bar, showing the design process taking place in Microsoft Paint and then finishing in Photoshop.
How Could The Health Bar Be Further Developed?:
With the health bar being complete and functioning, I would have added a more complex design (In terms of graphics and the overall look of the health bar). With the overall design, it is simple yet this is effective. For example, in the Legend Of Zelda series, we always see the same kind of health bar system being used.

Here we can see in this photo of the game, even in the latest installment of the zelda series we still have the same iconic health bar system, which is the system of hearts. The thing that makes this very unique is that each heart has four sections, depending on the enemy you may take only 1/4 of damage instead of losing a whole heart. But the amount of damage you take can also depend on how many ‘sections’ of the health bar system you have. The amount of total hearts that the player can obtain by finding heart containers (An item which grants you an extra heart up in the top right hand corner) is known to be between 27 and 30. This is because in the latest installment of the Zelda series, The player not only has to worry about health but also stamina. The way that these heart containers can be obtained are by beating four challenges (known as shrines) for one heart container. Depending on how you play the game you can either decide to have more health, and still a lot of stamina or more stamina and still a good amount of health.
Another example of showing how a health bar can be unique is Super Mario Odyssey.

With this photo of the gameplay, we can see just how different the styles and uniqueness of different games can still understand the way to get the player’s attention to show that these two icons actually mean something in the game, giving us constant information rather than just being there to look pretty.