Land Of The Dead: Post-Production’s Final Evaluation

What Went Well In The Project?:

With the overall project, which was in collaboration with Joseph Hannon, the teamwork that we both had and the clear and precise communication really aided us in putting this project together.

Another thing that went well was the schedule and time keeping skills that we both had. Since we were given 4 days for production of the project, the first two were used for making all the textures, 3D polygon models, animations, sounds, etc. The final two days were used for importing everything into the game engine (Unreal Engine 4) and then placing all the polygon models into separate blueprints so that when we needed a certain piece, for example a gate corner, we had the piece already made so we didn’t have to waste time creating them over and over again.

A final thing that had went well for the production of this project would be that we never had any problems with any of the softwares crashing while we were working or losing our work. This may have been because I had labelled every texture that I worked on accordingly and made sure that I saved regularly so that if anything had happened I would have something to work on.

What Did I Personally Set Out To Achieve With This Project?:

With the project, I personally wanted to show that I have improved as a ‘Games Design Student’ as I have learned so much from my last project as I have personally learned and gained more confidence with 3D Studio Max as a few weeks ago I didn’t like the software as I found it hard and complicated to make models inside of it. Another thing that I wanted to personally achieve with this project was to be able to help my collaboration partner and have a say in the project’s development on his and my side. This is not only decision making skills but communication and being able to compromise.

Did I Achieve My Personal Aims?:

With the personal aims/targets that I have set for myself, I feel like I have achieved them but not to my own personal standards. With showing that I have improved I know that I’ve showed it with the overall outcome of the project but I know personally that I’m not entirely happy with the project’s outcome. This is because of knowing my own capabilities and that I can step up to the challenge. I personally believe that I just made a safe move by doing another graveyard where I could have done something different, like an ‘Alice In Wonderland’ inspired environment with items being all over the place and there being bright, pastel colours.

What Didn’t Go So Well With The Project?:

With this project, It was a very successful production experience however, One thing that didn’t work as I would have liked was the character rig. We had two days to make it and the process of it being created was rushed. The limbs and joints could have had some more complex shapes rather than just having cubes/cuboids.

What Would I Change Next Time?:

Next time, When the next project comes along I will make sure to make it more challenging to push myself as I know that I will keep on improving and making mistakes to help me learn and gain knowledge for the next project.

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