Land Of The Dead: Production Day 3:

Day 3 of production wasn’t the best day so far. This is because of how frustrating it was to solve problems happening with all of the softwares I was using in collaboration with Joseph Hannon.

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With all of the work that myself and Joseph have done over the past 3 days, for the fourth and final production day we are really bringing out all of the tools and tricks we have learned to make this graveyard as scary and realistic as possible. This does include some textures needing to be fixed, atmospheric fog and a night-sky dome but these will keep us busy for the fourth day which we have planned for it to be about final touches and adding smaller details.

As a quick side note, as this is being published all of the progress we made on the third day is no longer on my hard drive. I’m not sure how this occurred but as a result of this things will have to be cut out of the final end product so that we can meet our deadline.

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