Land Of The Dead: Production Days 1 And 2:

With the first day of production, I was making sure that the textures were completed and looking to the idea and theme that we had, which is a graveyard.

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Here you can see the long process of how I have created some of the textures for our environment like game. The reason why I didn’t show every single texture is because of the number of textures I had created would have easily taken up over 100 screenshots.

For the second day, I was yet again focused on textures for most of the day but this time it was mainly testing the textures out on the 3D models, creating normal, diffuse and specular maps, and finally having a photoshop file copy and a bitmap copy.

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