Games Design: Unreal Engine 4

With the software we are using, (also being a game engine) we can use it to develop levels, blueprints and assets! We can also do much more but for now we will focus on on visual style, game play and blueprints!

Visual Style:

 

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Print Screen For Visual Style In Unreal Engine 4

With the visual style of this screenshot it shows clearly that all of the levels that were previously created, are stacked on one another as this helps the game engine load the world with all of the assets inside of it to make it look like a real game world or level! With the actual individuality of my designs.

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LEVELS

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Gameplay:

With the actual gameplay aspect of my game (which is in development), there are so many things happening all because of simple blueprints which i programmed to do certain things, but onto that later. With gameplay, this means how good or bad your game runs and the overall emotions/experience that the player will feel. For example, let’s say you have just finished playing the demo of the latest Mario game. How did you feel after playing it? Would you buy the full game when it’s released? This is all down to gameplay! With the overall look of my game so far, it’s not the prettiest game but this is because of a technique called ‘greyboxing’.

Greyboxing:

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