Seamless Worlds:

So the second two day project is over. With the initial project it was called ‘Seamless Worlds’. When I was given the title of the project I wasn’t expecting the task at hand. I was expecting procedural generation to be a big part of this but it wasn’t.

So for the process of making this happen, it started off with looking at examples of the project’s task. Which is making a room with only 5 pieces. One wall, a corner piece, a door piece, a ceiling and finally a door.

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So with the steps it was quite simple.

  1. Create 7 seperate textures for the pieces (because the floor needs 3, the walls need 1 and the ceiling needs 3)
  2.  Then create 3 cubes inside of unreal measuring 300 by 200 by 100. (This is known to be an additive cube.)
  3. Duplicate the cube and change it from additive to subtractive.
  4. Then change the values to 280 by 190 by 90.
  5. Move the subtractive cube to make the cube have an overall look like it is missing parts of the original cube.
  6. Keep tweaking until you have a piece which looks like how you wanted.
  7. Repeat 3 more times for the 3 seperate pieces

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