So the second two day project is over. With the initial project it was called ‘Seamless Worlds’. When I was given the title of the project I wasn’t expecting the task at hand. I was expecting procedural generation to be a big part of this but it wasn’t.
So for the process of making this happen, it started off with looking at examples of the project’s task. Which is making a room with only 5 pieces. One wall, a corner piece, a door piece, a ceiling and finally a door.
So with the steps it was quite simple.
- Create 7 seperate textures for the pieces (because the floor needs 3, the walls need 1 and the ceiling needs 3)
- Then create 3 cubes inside of unreal measuring 300 by 200 by 100. (This is known to be an additive cube.)
- Duplicate the cube and change it from additive to subtractive.
- Then change the values to 280 by 190 by 90.
- Move the subtractive cube to make the cube have an overall look like it is missing parts of the original cube.
- Keep tweaking until you have a piece which looks like how you wanted.
- Repeat 3 more times for the 3 seperate pieces