Love And Loss: Final Day Of Production

Sadly, it is the final day of production for my game like environment. With doing a project in a small amount of time has really made me realize that planning ahead of time and having personal deadlines can really benefit the overall look of the game environment.

Reflection:

For the amount of time that I was given to complete this project it did give a sense of reality and how this first project would need to be simpler than others which I will do later on in the duration of the course.

With the final version of my game environment I am personally very happy with what I accomplished and I fully understand that my peers may have pushed themselves further with their game-like environments. The reason why I did not do this is because firstly I missed half a day of a production day due to a hospital appointment, that time was going to be used to not only create better coffins but also ravens which were going to have physics so that they would fall off gravestones and coffins when their collision boxes were collided with.

Why I didn’t get this far isn’t only because of me missing production time but also because of major problems with Unreal Engine. The main one was this.

As you can see, there are holes in my game. Don’t think they’re intentional. They aren’t. This was the huge problem that I was experiencing in my game-like environment. Why? It took me two days to figure out what exactly was going on. It took 5 level blueprints being recreated and looking thoroughly into my game’s individual pieces for the levels and assets. Turns out not only were the levels missing assets but complete pieces, which is why the holes were there in the first place…

Then came even more frustration with trying to fix the issues.

Firstly I had forgotten to add major things into the blueprints, which meant that the environment wouldn’t load up properly.

After it was all done, this is the final result:

If I had more time, I would’ve came up with a more complex idea and really pushed myself to come up with something which would be more personal to me and have a greater overall outcome.

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