With the first day of production, I had a speak with the course leader Jez and got some advice on how to make my ideas work. The idea was to have the moving platforms have coffins on them which will rise up (via the moving platforms) and they will actually rise from a grave with no coffin inside of it.
Then I decided to work on my gravestone models in 3DS ‘MAX’.
As you can see here I did initial research and also textures but this process was honestly very tedious because I couldn’t find any templates that I liked then the texture models weren’t to the initial resolution that I wanted to work with. And then add Photoshop on top of that.